Category: Software

  • Autodesk did an interview with me ;-)

    Autodesk did an interview with me ๐Ÿ˜‰

    What a nice way to start 2018! ๐Ÿ™‚ As you probably know, having visited my blog, I’ve been using Autodesk’s Fusion 360 for all my CAD needs. I can’t recommend it enough – it’s easy to learn, available for free for hobbyists, has a great community, tremendous amount of learning materials… And it’s a very…

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  • Arcade Cabinet (bartop, 2-player)

    Arcade Cabinet (bartop, 2-player)

    Ahhh Christmas break! What a wonderful time of the year – too bad it goes by so quickly… ๐Ÿ™‚ Anyways, to keep my brains occupied during time off from work (and, let’s be honest, have some fun geeking out!), I finally decided to build an arcade cabinet. I know, seems like everyone is building one,…

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  • [WIP] VR FPS Shooting Game (Unity)

    [WIP] VR FPS Shooting Game (Unity)

    [WiP – Work in Progress] More details coming soon ๐Ÿ™‚   What’s this game about? Sinceย getting Vive, I’ve been thinking about writing a game in VR. While playing games is definitely fun, I enjoy creating things even more. And in this context, playing turns into aย research – seeing how various things work, what ideas I…

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  • [WiP] Physics Processor (Unity)

    [WiP] Physics Processor (Unity)

    [WiP – Work in Progress] More details coming soon ๐Ÿ™‚   What’s this game about? Attempt to bring high-fidelity physics to mobile devices, by pre-computing the animation (physics on explosions) with a smaller precision, at increased time rate, and then re-play them in real time to ensure smooth animation without the need to calculate physics…

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  • Hamster Wheel – IoT Tracker w/Twitter integration

    Hamster Wheel – IoT Tracker w/Twitter integration

    Idea We got a hamster, yay! ๐Ÿ™‚ His name is Piontek (which means Friday in Polish), and the cute furry ball loves running in the night, so this idea came naturally. It may not be a first of such projects, but I wanted to make my own – build one exactly as I want it:…

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  • [WiP] Endless Flight (Unity)

    [WiP] Endless Flight (Unity)

    [WiP – Work in Progress] More details coming soon ๐Ÿ™‚   What’s this game about? Racing around a looping, cylindrical track, with obstacles to avoid an enemy turrets. Levels created in 3D modelling software, exported through scripting (quick and low cost approach to level editing). Balanced physics to allow for fun while demonstrating the space…

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  • Smart Game Board โ€“ Updates

    Smart Game Board โ€“ Updates

    First of all, it was great to see the interest this project has generated. Thank you everyone! It’s a humbling and very motivating experience, seeing people’s reactions, reading through the feedback, both praising and suggesting changes, makes me want to create more things ๐Ÿ˜‰   This project has been featured on a number of websites:…

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  • Smart Game Board – Completed!

    Smart Game Board – Completed!

    Idea The idea for this project was born from a conversation with a friend – he was wondering if creating such game board could help in teaching kids how to play Chess. And I loved the fact that both making the project, as well as then playing using it sound fun ๐Ÿ˜‰ And what a…

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  • [WiP] Offroad Racer (Unity)

    [WiP] Offroad Racer (Unity)

    [WiP – Work in Progress] More details coming soon ๐Ÿ™‚   What’s this game about? Offroad point-to-point racing game, with destructible elements of environment. Fine-tuned car physics, animated suspension parts, simulating anti-roll bar, traction dependent on surface type/ratio (i.e. mix of sand and grass), flexible waypoint system, caching of trees (impostors, enabling/disabling physics for better…

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  • Smart Game Board – Software and testing

    Smart Game Board – Software and testing

    Software Having everything assembled and tested (all the connections), I started with writing libraries for the LEDs, sensors and handling overall game board state. Then came the game logic (Checkers). Nothing really surprising, and if you’re feeling comfortable with C++ this should be a fairly straight forward step. I wanted to organize code efficiently, so…

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