Category: Software
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Autodesk did an interview with me ๐
What a nice way to start 2018! ๐ As you probably know, having visited my blog, I’ve been using Autodesk’s Fusion 360 for all my CAD needs. I can’t recommend it enough – it’s easy to learn, available for free for hobbyists, has a great community, tremendous amount of learning materials… And it’s a very…
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Arcade Cabinet (bartop, 2-player)
Ahhh Christmas break! What a wonderful time of the year – too bad it goes by so quickly… ๐ Anyways, to keep my brains occupied during time off from work (and, let’s be honest, have some fun geeking out!), I finally decided to build an arcade cabinet. I know, seems like everyone is building one,…
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[WIP] VR FPS Shooting Game (Unity)
[WiP – Work in Progress] More details coming soon ๐ What’s this game about? Sinceย getting Vive, I’ve been thinking about writing a game in VR. While playing games is definitely fun, I enjoy creating things even more. And in this context, playing turns into aย research – seeing how various things work, what ideas I…
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[WiP] Physics Processor (Unity)
[WiP – Work in Progress] More details coming soon ๐ What’s this game about? Attempt to bring high-fidelity physics to mobile devices, by pre-computing the animation (physics on explosions) with a smaller precision, at increased time rate, and then re-play them in real time to ensure smooth animation without the need to calculate physics…
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Hamster Wheel – IoT Tracker w/Twitter integration
Idea We got a hamster, yay! ๐ His name is Piontek (which means Friday in Polish), and the cute furry ball loves running in the night, so this idea came naturally. It may not be a first of such projects, but I wanted to make my own – build one exactly as I want it:…
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[WiP] Endless Flight (Unity)
[WiP – Work in Progress] More details coming soon ๐ What’s this game about? Racing around a looping, cylindrical track, with obstacles to avoid an enemy turrets. Levels created in 3D modelling software, exported through scripting (quick and low cost approach to level editing). Balanced physics to allow for fun while demonstrating the space…
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Smart Game Board โ Updates
First of all, it was great to see the interest this project has generated. Thank you everyone! It’s a humbling and very motivating experience, seeing people’s reactions, reading through the feedback, both praising and suggesting changes, makes me want to create more things ๐ This project has been featured on a number of websites:…
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Smart Game Board – Completed!
Idea The idea for this project was born from a conversation with a friend – he was wondering if creating such game board could help in teaching kids how to play Chess. And I loved the fact that both making the project, as well as then playing using it sound fun ๐ And what a…
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[WiP] Offroad Racer (Unity)
[WiP – Work in Progress] More details coming soon ๐ What’s this game about? Offroad point-to-point racing game, with destructible elements of environment. Fine-tuned car physics, animated suspension parts, simulating anti-roll bar, traction dependent on surface type/ratio (i.e. mix of sand and grass), flexible waypoint system, caching of trees (impostors, enabling/disabling physics for better…
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Smart Game Board – Software and testing
Software Having everything assembled and tested (all the connections), I started with writing libraries for the LEDs, sensors and handling overall game board state. Then came the game logic (Checkers). Nothing really surprising, and if you’re feeling comfortable with C++ this should be a fairly straight forward step. I wanted to organize code efficiently, so…
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